Server rules still apply
It's expected for role-players to treat each other as expected by the rules, sometimes arguments or discussions will happen, but nothing that proper conversation can't solve.
Mature content
RP follows a world building with an inherent lax nature, that doesn’t mean it’s a place for elements such as ERP, it just means we’re mature enough to handle deeper, emotional, or flirt-heavy themes when they come up.
Tone flexibility
We can be silly or serious. Some topics might be handled with humor, others with care. The point is to respect the vibe and match the energy.
Consent is key.
Don’t push discomfort. If something feels off to someone, back off. Likewise, try to be open-minded and avoid harsh judgment.
RP is a hobby
No pressure to perform or overthink. We’re just here to hang out, vibe, and write cool stories with each other.
In this universe, galaxies and planets don’t function as they do in reality. Every planet within the galaxy is home to distinct species of sentient creatures, often with wildly different cultures. Planets are vast but usually host a single major city, making interplanetary communication essential and long-established.
By the year 2025, tensions between these worlds escalated. A cultural exchange intended to bridge differences instead caused each side to see the other as monstrous reflections of their own fears. In response, Lyra Evernox initiated the development of a regulatory space system—an effort to protect and preserve cultural identities across the galaxy. This led to the founding of Eirborn, a neutral space facility created using rediscovered ancient technology known as the Drake System.
Eirborn is a workplace-exclusive station. Only those with assigned duties may reside here, ranging from psychological caretakers and medical professionals to companions assisting the staff. Tolerance is its core principle.
Characters in this world can have any appearance—furries of all kinds, hybrids, and varied body shapes are welcome. However, appearance alone doesn’t grant any powers or advantages. Abilities, powers, or traits must fit the rules of the planet the character is currently adapted to.
Most planets and the Eirborn station keep species within a humanoid size range. This ensures compatibility with environments and infrastructure. Some planets override this when local species have unique scale dynamics (e.g. tiny people coexisting with giants).
However, due to faults in the Drake System’s modifications, some individuals may develop a single Pokémon move—manifested as a result of biological misalignment. The person who performs or initiates the modification also acquires the typing linked to that move, often unintentionally. These cases are rare, and the moves usually reflect a benefit or adaptation aligned with the user's environment or profession.
Not all species welcomed Eirborn’s mission. Some exist solely to consume or spread across ecosystems—lifeforms whose goals are fundamentally invasive. Evernox was eventually forced to classify these as monsters. This controversial stance led to resistance from some researchers and explorers who believed in diplomacy, giving rise to factions. These groups aren’t outright enemies of Eirborn, but they compete over resources and ideology.
Comets also exist, acting as temporary roaming "event planets" piloted by mysterious cosmic entities. These host time-limited challenges where Eirborn agents, travelers, and rebels participate under fair rules.
Solar energy is the primary power source for advanced technology, though many planets lack the knowledge to harness it efficiently and rely on older alternatives.